Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Suggestion for a new WoE-System
Ayreon Offline
Junior Member
**

Posts: 38
Threads: 7
Joined: Sep 2008
#1
Suggestion for a new WoE-System
I'd like to make a suggestion for a new WoE-System.

Problem with woe is, that it consists 90% of the time on camping the emp room. What I would really love to see, is a WoE-system using a so-called "regen capture" mode, which works as follows:

- Instead of a castle, where you enter from 1 side and can only walk towards the emp-room, there is a huge open-area map (like the map prt_gld), where random spawn points are for example in each corner of the map
- Instead of 1 Emp, there are 4-6 "mini-emps", that have tiny HP and can be destroyed by a few attacks by any class within the same time span (like give it 35 hp and flag it as "herb"=1 dmg from everything)
- Every 10 seconds each guild gets 1 "point" for controlling 1 "mini-emp"
- When WoE-time is over, the guild who has the most "points" wins the WoE and obtains the castle

Upsides of this system would be
- No more 90% of the WoE-time boring camping in emp-room
- No more "lame" pre-cast at he same boring spot
- No more map-switching which means its not that easy to be eaten by after-enter-a-room-lag
- A LOT tactic will be necessary!
You have to consider if you have enough players at a "mini-emp-point" at any given time, to consider if you could attack the spot above you, while simultaneously defending it to the south
- Pure chaos[TM]!!

Downsides:
- might result in a frantic play, which gives a disadvantage to slow acting players

Please post what you think about this system.
I'd like to assist with the outworking.
Retired! Have fun everyone =)
(^Lin^ (Prof), Divine Failure (H.Priest), Naga (Monk))
11-12-2008, 05:35 AM
Find Reply
GM-Ayu Offline
Uguu!
*****

Posts: 6,451
Threads: 485
Joined: Jan 2008
#2
RE: Suggestion for a new WoE-System
Moved to suggestion. It really isn't about the "outside world" of "non-RO" related matters as WoE is certainly related to RO XD;
11-12-2008, 05:54 AM
Website Find Reply
Ayreon Offline
Junior Member
**

Posts: 38
Threads: 7
Joined: Sep 2008
#3
RE: Suggestion for a new WoE-System
Posted in the wrong section, sorry about that.

It was actually a suggestion towards the gm-team. Icon_wink
Retired! Have fun everyone =)
(^Lin^ (Prof), Divine Failure (H.Priest), Naga (Monk))
11-12-2008, 07:34 AM
Find Reply
teOx Offline
cry IMBA pls
*****

Posts: 3,556
Threads: 148
Joined: Jun 2007
#4
RE: Suggestion for a new WoE-System
smells like WoW >=D
11-12-2008, 08:21 AM
Find Reply
Yuriohs Offline
Keep your Heart True, and your eyes open
*****

Posts: 947
Threads: 66
Joined: May 2008
#5
RE: Suggestion for a new WoE-System
Actually, it smells like WoE SE (2.0)
Except with the points, WoE SE is all on one map instead of different rooms. And theres different emps (there for the shield generators/barricades) The only problem with WoE SE, is that inorder for it to be played, you need a good bit of players. When I played WoE SE on a friend of mines server, it wasn't really fun because there weren't enough people to really make it flow right.
But I know theres a way to revamp WoE and make it different, I just think we should wait until our server pop increases a good bit.

[Image: m9ahiejpg.gif]

The first lesseon a revolutionary must learn is that he is a doomed man. Unless he understands this, he does not grasp the essential meaning of his life.
And thus he isn't a revolutionary if he doesn't understand.
11-12-2008, 09:34 AM
Find Reply
Motenai_Ronin Offline
Lord Jugger
*****

Posts: 2,152
Threads: 52
Joined: Mar 2006
#6
RE: Suggestion for a new WoE-System
Unfortunately as our server pop begins to climb, our lag climbs too. Icon_biggrin;

Sooo nothing ever comes free~
~Wesa got a grand army!~ || ~Phreeoni's Cave of Wonders~
[Image: geonosisbanner.jpg][Image: phreenoni.png]  
Jugger (LK) Jester (Hunter) Beast (Taekwon) War Machine (BlackSmith) Iron Man (Merchant)
11-12-2008, 08:37 PM
Website Find Reply
Lenny Offline
Junior Member
**

Posts: 21
Threads: 2
Joined: Oct 2008
#7
RE: Suggestion for a new WoE-System
also, if you set it as plant, you get fucked up by sanctuary.
11-12-2008, 11:29 PM
Find Reply
GT-Hiro Offline
Shadow Drifter
****

Posts: 677
Threads: 52
Joined: Aug 2008
#8
RE: Suggestion for a new WoE-System
server lag may not be a problem with the new machine Icon_twisted
GT-BlackHiro, GT-WhiteHiro, GT-ShadowHiro, GT-Destiny

Quote:A Lost Soul drifting though the voids of Eternal
Darkness
11-13-2008, 12:08 AM
Website Find Reply
Avalon_Fates Offline
†Last Angel†
*****

Posts: 1,596
Threads: 71
Joined: Oct 2007
#9
RE: Suggestion for a new WoE-System
Actually on a serious matter will we be getting a WoE2 castle soon?
[Image: 330g3na.gif]
"A utopia without love is just an illusion"
Angel Fates /99-68/1 agi 190aspd Lord Knight.
Magia Erebea Elysia /83-49/ Battle Alchemist
Magia Elysia/94-50/Magic Bullet Monk <-Needs work.
11-13-2008, 07:44 AM
Find Reply
Général_Argos Offline
Removed by GM
*****

Posts: 3,012
Threads: 144
Joined: Jan 2006
#10
RE: Suggestion for a new WoE-System
I hope not. We would need to close all 4 castle to have something competitive in a woe2 castle.
IGN: 9000KRIM Alts:  Morradin, KRIMSTEAL
Banned: Krimlin, Krimlogas, Lord_Krimlogas, General_Argos
Krim's grocery list

¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_-KRIMLIN-¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯/
Murphy law.  The only true one.  
[Image: krimstyleg.jpg]
11-13-2008, 10:30 AM
Find Reply


Forum Jump: