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Archbishop and Rune Knight skills revealed
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Master Chief Offline
Spartan Leader
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Posts: 197
Joined: Oct 2007
Post: #19
RE: Archbishop and Rune Knight skills revealed

Slingers still stand nearly any chance

* Piercing Shot
o Now deals additional damage when cast with a Rifle weapon.

Even if you manage to make your opponent bleed slingers are hard enough to keep alive long enough to deal damage and watch the guy bleed.

* Gatling Fever
o Increased the attack speed bonus of the skill.

Thats actually pretty decent but not sure this will help the class stand more of a chance still.

* Crowd Control Shot (Dust)
o The skill's cast time cannot be interupted.

This is a joke... Dust doesnt even take half a second to cast... whats there to interupt...

* Spread Shot
o The skill is now available for use with grenade launchers.
o Increased the attack power of the skill.

This actually becomes more useful now

* Gunslinger Mine (Ground Drift)
o Adjusted the skill damage formula.
o Increased the casting range of the skill.
o Increased the area of effect of the skill.

not sure what exactly they are talking about but what nades actual would need IMO is no cast or no delay, 1 or the other and the status effect of the sphere to actually work 25% of the time at least.

~Spartan Leader~

UNSC: Assault Squad's Co-Leader
Master Chief(Spartan-117)
[Image: Halo3-3.jpg][Image: 2i9nkoy.png]
(This post was last modified: 12-20-2008 05:39 AM by Master Chief.)
12-20-2008 05:37 AM
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RE: Archbishop and Rune Knight skills revealed - Master Chief - 12-20-2008 05:37 AM

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