So far, seems like it's potentially an easy ToH because I just can't get "hard monsters" for this month's theme in monster trials though XD; I'm still trying to revise the line up to make it slightly more challenging. No time to revise the item trial monsters this month as I have barely time to even host events >_<; I'll certainly look into that though.
I think there's solutions beyond "defender and pneuma" as counters to snipers, really ;p You just need to be bit more creative and complicated in thinking of the series of monster spells to use. However, most of them require the monsters to at least have slightly higher stats than what they have now in item trial ._.;
Again, changing anything beyond the monster's data requires quite an extensive amount of work since the codes for ToH is so interconnected between trials... Making more lanes for monsters will be pretty tough as we'll need to make a new map, remake all the warps and all, so this one is sadly unlikely to happen. Item trial splitting into two, I'm actually against it because that means doubling item trial time and ToH will be half an hour longer. Moving to a bigger map is a possibility, but then it makes your item making NPC that much harder to find because they're even further apart from one another.
Again, my personal goal is that 70-80 should be the new ToH average scores... potentially people call me taking on an elitist approach to favor old players with lv 90+ trans so much (or hunter, heh) but I personally agree (not on behalf of entire GM team) that winning ToH shouldn't be something a newcomer can do right off the bat. It's a trial for heroes, afterall