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Last warp option
rams365 Offline
Paradox Divided by 0
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Posts: 89
Threads: 9
Joined: Feb 2008
#5
RE: Last warp option
All you do is go; lastwarp = lastx, lasty and put in a bunch of if looks about where they warped like if(wprontera) lastx = ; lasty = ;
For all the towns =o
FullRotation365: 9x 6x Sniper, Halfrotation182.5: 8x 5x Clown, FullRotation360:8x 5x Sin-x;
03-17-2009, 07:26 PM
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Messages In This Thread
Last warp option - by rams365 - 03-17-2009, 03:45 PM
RE: Last warp option - by Kirby_Z - 03-17-2009, 04:34 PM
RE: Last warp option - by KohakuSan - 03-17-2009, 05:34 PM
RE: Last warp option - by GM-Ayu - 03-17-2009, 07:17 PM
RE:??Last warp option - by Sepharius - 03-17-2009, 07:29 PM
RE: Last warp option - by rams365 - 03-17-2009, 07:26 PM
RE: Last warp option - by GT-Hiro - 03-17-2009, 07:54 PM
RE: Last warp option - by rams365 - 03-17-2009, 08:22 PM
RE: Last warp option - by GM-Ayu - 03-17-2009, 08:58 PM
RE: Last warp option - by GT-Hiro - 03-17-2009, 09:03 PM
RE: Last warp option - by rams365 - 03-17-2009, 09:28 PM

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