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Potential problem
Frogboy Offline
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Posts: 1,083
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Joined: Dec 2007
#10
RE: Potential problem
yea the card effect doesn't stack that way. think of it as putting multiple hydras or skel workers in your weapon. the % is not added, it's multiplied through. same goes for the wings taking up both lower headgear and armor slots.

if you put in an hp + 10% card in your wings, it'd register the first 10% increase and add it to your hp, but your base hp would not be affected and it'd add a second 10% increase based off the original hp before the wings were equipped.

example, if you had 2000 hp before equipping that, your total hp after equipping would be 2000 + 200 (first 10% increase) + 200 (second 10% increase) = 2400 hp instead of 2000 + 200 (first increase) + 220 (second increase) = 2420 hp
05-12-2009, 01:06 PM
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Messages In This Thread
Potential problem - by Little Sara - 05-12-2009, 04:26 AM
RE: Potential problem - by Zaratus - 05-12-2009, 04:43 AM
RE: Potential problem - by Ellie - 05-12-2009, 04:45 AM
RE: Potential problem - by Aaronock - 05-12-2009, 08:19 AM
RE:??Potential problem - by Astroboi - 05-12-2009, 04:47 PM
RE: Potential problem - by Zaratus - 05-12-2009, 08:42 AM
RE: Potential problem - by Moonito - 05-12-2009, 08:51 AM
RE:??Potential problem - by Little Sara - 05-12-2009, 12:24 PM
RE: Potential problem - by Ellie - 05-12-2009, 12:29 PM
RE: Potential problem - by Little Sara - 05-12-2009, 01:06 PM
RE: Potential problem - by Frogboy - 05-12-2009, 01:06 PM
RE: Potential problem - by Intern-Mass - 05-12-2009, 01:11 PM
RE: Potential problem - by Little Sara - 05-12-2009, 01:45 PM
RE: Potential problem - by Zaratus - 05-12-2009, 01:58 PM
RE: Potential problem - by Monkey Feet - 05-12-2009, 02:45 PM
RE: Potential problem - by GM-Ayu - 05-12-2009, 03:12 PM
RE: Potential problem - by Intern-Mass - 05-12-2009, 03:41 PM
RE: Potential problem - by Aaronock - 05-12-2009, 05:18 PM
RE: Potential problem - by GM-Aki - 05-12-2009, 05:58 PM

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