Nyalyn
Member
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Posts: 52
Threads: 6
Joined: Jul 2008
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Concerning the retro castle and extended classes.
I haven't played on the server in a good while, but back when I did play, the state of the retro castle was pretty damn sad, with like two guilds even bothering to fight over it, and with at most 25 or so people in total. I really like the concept of the retro castle because I hold that the trans-classes are nothing short of a stick in the wheels of the balance of the game. I also like the extended classes, but since they're situated half-way between the normal and the trans-classes in terms of power/utility, they're always lumped together with the latter, turning them into perpetual second-class citizens since no pre-trans server will have them and no "serious" player will use them in trans-servers.
Therefore I am suggesting for the GM team to consider allowing extended classes into the retro castle, perhaps with a level-limit of 75 or 80 or something in order to limit their power somewhat, as well as increasing the economy-cap on the retro castle so as to spark some more interest in it, because as it stands it's just a "throwing a bone", novelty-item that few even bother with.
Now, I realize that there's an inherent problem with allowing new classes into a retro-WoE, but I feel this argument holds little water what with pre-trans classes being able to equip a lot of gear that didn't exist in the retro-era it's supposed to emulate, not to mention the other customs this server has. I'd like you to think of it as an opportunity to increase interest in playing classes that are normally nearly completely unused in just about every low/mid-rate in existence.
<animu picture>
<pretentious quote, possibly in latin>
<character list and level wank-off>
(This post was last modified: 06-28-2009, 08:55 AM by Nyalyn.)
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06-28-2009, 03:29 AM |
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