Ellie Wrote:Just move Alde WoE to a different time from trans-allowing WoE. =\
I believe that an alternate WoE is possible by borrowing similar techniques the Muspel script how a script activates depending on time of the day and which day of the week it is:
On trans woe hours, the non-trans castle entrance warp can refuse to warp people inside the castle, and the trans castle entrance refusing to warp people inside the castle on non-trans woe hours. That way, you technically have all castles open at all woe times, but you can't really "enter" the castle~
It seems like the best solution, and still tedious work but at least no source code diving is involved (I don't think recompiling is necessary either.) Killing off the castle makes the owner of the castle not happy as unlike closing the trans WoE castle, it's not a voluntary surrender. Have to deal with RMS about losing a feature and server hunters' "false advertisement" claims too if we close it. Best solution then is to move it so you keep the unique features of heRO, while solving the problem that the 3rd castle is dividing the woe population into 2 groups.
The only potential 'con' to this solution is that you have a 4th hour of woe (I assume non-trans woe, if given its own time period, is 1 hour long.) Yes it does have some side effect, but the side effect is relatively minor if we move this to a tuesday/thursday, and harmless compare to all the pros that we can get out of it.