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Why is Alde/Nontrans Castles There?
Nidsrule Offline
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RE: ??Why is Alde/Nontrans Castles There?
Force-Attuned Krogoth Wrote:As it appears right now, all you think this issue is worth is words.??If you really think this is a serious problem, your actions should be in line with your speeches.??If you can't be bothered, then it's not worth changing.

I can't see any way any of the current guilds can change their approach to WoE which will not only maintain the balance of power in trans WoE but fix the issues being presented with Alde. If people make the changes you suggest and one guild does step up to take on Alde, the underlying problem shifts from one form of WoE to the other and we end up back at where we started.

Force-Attuned Krogoth Wrote:Asking "Why shouldn't we change it?" is a logical fallacy, as it assumes the outcome of the subject under debate.

And yet if we change that question to "Why should we change it?" the same thing applies. Where is the argument supporting that Alde is both a fair system and is working as intended in it's current implementation? Don't just say that it's been around for a long time and therefore it works. Compare the amount of support Krim received when he was arguing against Alde in the thread he posted and compare it to the support there is to have changes made to Alde now.

Going back to Krim's thread, it's funny seeing the same for and against arguments being made.

GM-Pandora Wrote:
Force-Attuned Krogoth Wrote:The point you're not seeing is that it's not restricted by account, but by character.??It is possible to make a character and get it to lv 90+ without transcending.??I've seen it.??And it isn't like you don't still have the gear you did before.??If you take offense to a monopoly, then go break it.??If you think it's unfair that they only need half their guild to defend a castle, then break their defense.??If you just want to sit on your ass and whine about it, then make a thread in the appropriate section.

Namine Wrote:Indeed... forget not that the point of heRO and this new castle is that the GMs want everyone to have fun more than have a few items... Namin? firmly believes that the entire point of the castle is to hope for a higher turnout rate for WoE in heRO, so that more people can participate in a major event for the server. While discussing the future or minor adjustments to Aldebaran, let's keep this focus in mind~

Amen to both I think it sums up what I think on the matter.

As for Alde building up eco, if it's the case more people will attack it, all in all I think it will balance itself out.


As for emergency recall, like Ex mentionned, this skill is far in the guild skill tree, requires to be guild level 10+ at least, only a handful of guild have it and those guild are usually full of trans.

Are we done with the complaints? Live and let live.

Look at Alde now and tell me that either of these points apply. Alde doesn't promote a larger WoEing population (in it's current implementation) and as such the only guild that does attend it on a regular basis gets to sit on a constant supply of econ.

Alde may have been good in concept when heRO was a new server, when not as many people had trans chars to use but since that is obviously no longer the case, those against it's current implementation feel that changes are required since heRO's population/WoEing community has changed since it was first implemented.

GM-Pandora Wrote:Big news! I'd like to announce the (re-)opening of Aldebaran castle on Sunday may 6th!

However, we decided to make this castle a little different from the 3 others. This castle will only allow first and second jobs, both normal and baby + super novice.

Are allowed:
Novice, baby novice, super novice and super baby.
Swordsman, Mage, Acolyte, Archer, Merchant, thief, and baby of same classes.
Knight, Crusader, Wizard, Sage, Priest, Monk, Hunter, Bard, Dancer, Blackmisth, Alchemist, Assassin, Rogue and baby of same classes.

That means, no reborn classes can enter, no new jobs (taekwon, star gladiator, soul linker or ninja/gunsligner).

The warp at the entrance of the castle will take care of letting in / keeping out classes that are allowed or not. Of course, the use of recall skill to get trans/new classes inside is forbidden!

I thought of making a baby-only castle as well, but I feel we do not yet have enough baby guild or baby player that woe to justify a castle only for them, if we eventually have more I'll consider it (in which case baby would no longer be permitted in the no-trans castle)

I think this should be a good news to newcomer or casual players, and it does not take anything away from veteran or hardcore levelers. ^_^

As a special event, GMs might be defending on sunday, with second jobs, 99 stats and normal equips (no GM clip), if we cant make it then castle is up for grabs!

Culex Wrote:And Krim, for me aldebaran castle was always about "retro woe", not "a training place for newbie".

Once again, Alde's current situation doesn't match up with what was intended. Cucu made the claim Alde was designed for retro WoE instead of a training place for new players, yet the original post about Alde WoE says otherwise. It no longer serves the purpose it was designed for.

Force-Attuned Krogoth Wrote:To answer your questions succinctly:
Yes, if they think it's unfair there's no competition.
No, if they they don't want to.

My point is, you want it changed, but are UNWILLING to make the effort to change it.??There exists a method within the system to break their monopoly, even you cannot deny this.??But because you don't think it's worth your time, you undermine your own argument that it's worth changing the whole system.??It is what it is, and you have the power to change it.??Until you actually make that effort, your actions speak louder than your words.


In summary: you talk a big game but only if the GMs are doing your work for you.

Pistis_Sophia Wrote:* Doesn't steal Bamboo's non-trans castle with out of game manoeuvers.

This discussion started off as a complaint about the concept of Alde. Whether or not BS is the guild holding it, the same underlying problems remain with Alde's current implementation. Stop talking as if BS is the the root of all problems here when it clearly isn't.
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09-04-2009, 08:39 AM
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Messages In This Thread
Why is Alde/Nontrans Castles There? - by Yuriohs - 08-31-2009, 08:17 AM
RE: Why is Alde/Nontrans Castles There? - by Chop - 08-31-2009, 10:34 PM
RE: ??Why is Alde/Nontrans Castles There? - by Nidsrule - 09-04-2009, 08:39 AM

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