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Why is Alde/Nontrans Castles There?
Indra Offline
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Posts: 130
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RE: Why is Alde/Nontrans Castles There?
There are two issues I have with the updated plan for Alde castle. Both can be addressed by the same fix as well.

1. One WoE a week for retro WoE. A guild should not be able to have a full weeks worth of eco/benefits from a single WoE session.

2. With the proposed plan, there is still the problem of the 'double eco' effect. That being, that a single guild can hold two castles while only putting forth the immediate effort of holding one castle.

Solution: Keep Sunday as it is, with the two WoE's separate, but recombine them on Wednesday. (Meaning both in the same time slot)

That way, those that wish to participate in non-trans woe, but feel that trans-woe distracts them, can (on sunday), but can not abuse it in the ways stated above. It will force anyone who wishes to hold the castle for longer than a single WoE to actually allot resources and time to it. Rather than breaking a castle in the last 10 minutes, and having eco and benefits for a full week as well as the ability to hold a second castle in trans woe unfettered.
09-30-2009, 08:34 PM
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Messages In This Thread
Why is Alde/Nontrans Castles There? - by Yuriohs - 08-31-2009, 08:17 AM
RE: Why is Alde/Nontrans Castles There? - by Chop - 08-31-2009, 10:34 PM
RE: Why is Alde/Nontrans Castles There? - by Indra - 09-30-2009, 08:34 PM

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