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Why is Alde/Nontrans Castles There?
Général_Argos Offline
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RE: Why is Alde/Nontrans Castles There?
It is useless because of the formula I have proposed

G?n?ral_Argos Wrote:Suggestion : [(Eco/4) +0] cap : 60 eco
The maximum number of chest would go 8->15 but the formula forces to invest to get rewards

Since the retro-woe will occur once a week only I think it is a good idea to make guilds having to invest instead of getting a flat minimum number of chests

Flat minimum = Big guild X breaks emp at 5 min before the end of the woe but don't really care about that retro woe and they get 4 chests * 7 = 28 per week without much time/effort investment.

No flat minimum = Big guild X have nothing to win unless they invest. Having invested gives an incentive to then defend the castle. Much better balance.

That is why I suggest [(Eco/4) +0] cap : 60 eco

A guild that would want to get both benefit would have to invest but doing so they would have to defend.

What you are suggesting just bring us back to the old problem.

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09-30-2009, 08:51 PM
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Messages In This Thread
Why is Alde/Nontrans Castles There? - by Yuriohs - 08-31-2009, 08:17 AM
RE: Why is Alde/Nontrans Castles There? - by Chop - 08-31-2009, 10:34 PM
RE: Why is Alde/Nontrans Castles There? - by G?n?ral_Argos - 09-30-2009, 08:51 PM

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