RE: Why is there so much hostility/dislike towards Renewal?
Stats having different effects? I don't mind. Monsters being moved around? I don't mind. Equipment working differently? I don't mind. Getting an experience penalty for killing a monster too low, or too high compared to your level? NO WAY.
What makes RO's charm for me is its openness (whether that's a word or not). You can go anywhere you like, anytime you like. If I want to kill Hill Winds at level 98, it's my right. If I want to kill Zombie Prisoners at level 35 (I do that with my mages), I can. Why wouldn't I be able to do that anymore? That's plain dumb. That's what made RO last so long. If people were always forced to level on monsters around their level to receive good experience, they would have been bored of RO long before they did with the current system.
On a similar note, item drops. If I need to farm a specific monster because I need a specific item (weapon, armor, card, whatever), the current system is perfect : drop rate is fixed, and so is experience. With the renewal system, drop rate would become lower (as it's with experience).
I also play Rose Online, another game by Gravity. Past a certain level, older monsters don't drop loot anymore. At all. A monster that used to give you 5k experience will give 100, and no drops. At all. Now, in Rose, it still works okay, because you don't need to hunt specific low level monsters for one specific item like it happens all the time in RO. But if you're level 80 and need to hunt very important stuff such as a Thara Frog card or whatever... well, good luck. Okay okay, I assume drop rate won't be affected as much, but...
As far as classes are concerned, I have no gripes about them. Although renewal will make the need for a bard even higher, due to the impossibility of getting very quick cast times like it is now (130 dex is easy).
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