Aqualys Wrote:What makes RO's charm for me is its openness (whether that's a word or not). You can go anywhere you like, anytime you like. If I want to kill Hill Winds at level 98, it's my right. If I want to kill Zombie Prisoners at level 35 (I do that with my mages), I can. Why wouldn't I be able to do that anymore? That's plain dumb. That's what made RO last so long. If people were always forced to level on monsters around their level to receive good experience, they would have been bored of RO long before they did with the current system.
The problem is, most maps these days aren't even considered worth it anymore. I have a small problem with level only being a number. It's a pointless statistic for a monster, and doesn't mean much more for players, either. Currently, for monsters, level is a worthless little number that is supposed to denote it's 'challenge level', and currently, for players, level denotes 'time left for me to rebirth', or 'time left for me to wear that nifty accessory'. Renewal is going to make levels mean something more than some more HP/SP, and marginally increased FLEE/HIT.
Aqualys Wrote:On a similar note, item drops. If I need to farm a specific monster because I need a specific item (weapon, armor, card, whatever), the current system is perfect : drop rate is fixed, and so is experience. With the renewal system, drop rate would become lower (as it's with experience).
Just to say: Drop rate doesn't change with level. That'd be utterly ridiculous. Drop rate multipliers are actually separate from base and job experience.
I apologize if I sound like I'm being irrational or annoying. I just want to give my two cents on some things. I hope I'm not seeming too aggressive.