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Custom Classes
Snowhawk Offline
Failsassin
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Posts: 760
Threads: 45
Joined: Nov 2008
#4
RE: Custom Classes
Well no only the sprites and skills were different, but name and way to get them were exactly the same. We had started to make a Rune Knight, but ours didn't use Magic Runes, ours was just a bulkier looking Knight sprite. It also just had more melee attacks. Rune was short for Runic Knight because the GM hated the name Runic. Other was Mechanic which was nothing like the one now as we made it closer to Black Smith. The Mechanic would make more weapons and crud like that, even some custom items from the Server.


As for the removal. We didn't have too when we tested some of them out. We finished one completely and were testing the other three when the GM decided to shut the server down. We still had all the original classes available as well as one of the customs. >.> which was a Fallen Priest. I didn't help with that one so I'm not even going to bother searching for its crap.
Jaque::Sinx
Jaque-kun::Alchemist
Disciple Jaque::Acolyte
~Snow~::Wizard
10-19-2009, 11:13 PM
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Messages In This Thread
Custom Classes - by Snowhawk - 10-19-2009, 10:07 PM
RE: Custom Classes - by Kulluminatii - 10-19-2009, 10:16 PM
RE: Custom Classes - by Sakurato - 10-19-2009, 10:25 PM
RE: Custom Classes - by Snowhawk - 10-19-2009, 11:13 PM
RE: Custom Classes - by Bloodbane - 10-19-2009, 11:44 PM
RE: Custom Classes - by Kulluminatii - 10-19-2009, 11:50 PM
RE: Custom Classes - by GM-Pandora - 10-20-2009, 10:24 AM
RE:??Custom Classes - by Snowhawk - 10-20-2009, 12:00 PM
RE: Custom Classes - by GM-Pandora - 10-20-2009, 12:06 PM
RE: Custom Classes - by Frogboy - 10-21-2009, 01:13 AM

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