Poll: Should guild tax cap be changed?
Yes, increase the cap limit.
No, keep it the same.
Other (please explain).
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Should guild tax cap be changed?
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Adrillf Offline
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Post: #17
RE: Should guild tax cap be changed?

A group of people (I'll say, an average necro party of priest, bard, wizard, hunter, knight) with one necromancer kill can AT MINIMUM (these calculations do not include tags, or the exp bonus you get for just having a party) get 112,500 guild exp a kill.

Level 11 guild is 350,000,000 G-exp. That's only about 3,111 necromancers. That might sound like a lot, but considering that if you're smart you only need 11 to get lvl 1 aproval, lvl 1 guardian research, lvl 5 guild extension, lvl 1 battle orders, lvl 1 emergency recal.

If you only want people to just be part of WoE, for that you only need guild level 2- just to get guild aproval. Lvl 2 exp needed? That's only 2,000,000 or only 18 necromancers.

I would like this just to watch the 'old guys' run around and get lvl 50 guilds and have all of the guild skills unlocked. Do I think it's neccisary for new guilds to have it so they can participate in WoE? No.
10-22-2009 03:23 PM
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Messages In This Thread
RE: Should guild tax cap be changed? - F.x - 10-22-2009, 10:09 AM
RE: Should guild tax cap be changed? - Adrillf - 10-22-2009 03:23 PM

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