Poll: What do you think?
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More people
20.69%
24 20.69%
Better PvP/WoE
31.90%
37 31.90%
More events or more varity
6.90%
8 6.90%
Diffrent exp or drop rates
6.03%
7 6.03%
More staff members
0%
0 0%
Less broken/missing content
24.14%
28 24.14%
Other
10.34%
12 10.34%
Total 116 vote(s) 100%
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What do you think will make heRO better?
mahawirasd Offline
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#10
RE: What do you think will make heRO better?
i think the "broken stuff" mainly refer fish and the healer and the warper at some level...
an issue that those finger pointers often forget to account for is how much zeny sink the GMs prepare for the server. Do you not realize how little zeny is circulating shortly after the birthday event about a month ago?


to me i have to admit that these features are a bit too easily obtainable. Below is an abridged "adjustment" that imho would shift the balance to become a bit more "equitable". I don't imagine it would be easily "accepted", but here's my suggestion:

A. Fish: the best thing would be to hold more events to burn more fish so that the prices stabilize at a higher level so that it would become a better money-earning station for newbies and reduce the inequity between those who slave for fish to sell and those who burn them easily when doing PVP/WOE/MVP...
imho it's already quite "safe" from macros and bots and the likes, so yeah really just make ppl burn more fish...

B. Healer: Current rates are too expensive for newbie-lowbies and too cheap for 7x+. Furthermore, current 2x rates at WOE is still too cheap as people still use the healer as opposed to fish or the "initial WOE food items" -> aloe leaflets, mastela fruits, yggdrasil seeds and berries...
So what i propose is this:
1. adjustable rate:
lv 1-20: free
lv 21-45: 2z per level
lv 46-65: 5z per level
lv 66-80: 10z per level
lv 80-90: 15z per level
lv 91-95: 20z per level
lv 96-99: 25z per level
2. WOE rate: 5-10x of the current rate (990z at lv 99) or 3x with the above adjustable rate i made.

C. Warper:
currently it is too cheap to a point that the kafra rates are "too pricey". Although i deeply appreciate the zeny sinks and regard them as highly genius, the following adjustments might make it a bit more equitable:
1. delete "roleplay tavern" or direct that to the bar in comodo where people can convene for socializing or hold social events such as bingo, werewolves, minority rules, etc.
2. Town warps = 1500z
kafra more often than not uses 1200 or 1800, so this number would make the warper service on par with kafra service. Changing it to this value would make some people re think about choosing kafra vs warper. Furthermore, it will give back value to butterfly wings, tele lv2, and warp portal (currently the costs tend to be cheaper than b-wings and warp portal to town is only cheaper than warper if 3 or more ppl uses it).
3. Dungeon warps = 2500z
500z is way too cheap compared to all the tele or fly wings it takes to get to places such as Thor, Kiel, etc. Raising the prices in this way would make players a little less lazy and hopefully they get to enjoy the scenery a little bit...
4. ToH mass battle winner rates: 1000z for town warps and 2000z for dungeon warps. This would really give an incentive for people to participate in ToH and support their allegiance.


another aspect that could be improved is daily events / mini events / etc. Seeing how many ppl in HeRO seem to like lingering and just lounging, perhaps it's not a bad idea to have more werewolves, minority rules, etc etc to the point that it is held everyday or even twice a day.
I agree that there is a chance people would still not join if they are not promised an appropriate "reward", so perhaps a sample rule of thumb:
30 mins: 1 GB
75 mins: 1 OBB
120 mins: 1 OPB
180 mins: 1 OVB
240 mins: 1 jewelry box
270 mins: 1 OCA
360 mins: 1 hatter voucher
Of course the gifts may be stacked or adjusted as necessary depending the level of activity or hardness of the event.
Ex: maneater event (3 maps ~ 60mins) may get 2 GBs and 1 OBB while a 60 minute werewolves event may only get 2 GBs
Now, for this to happen we would undoubtedly need more active GMs. Not that i am implying that the current team is inactive, it's just that they are busy with their respective duties. So perhaps recruiting 2 "event GMs" of sorts that would only be obligated to be online 1-2 hrs per day just to hold events (or mini-events/5 Qs quiz/whatever) at say 8 AM and 8 PM server time (so 1 will take care of the 8 AM while the other logs in for the 8 PM)...


To be honest, i love how cheap the warpers and healers are; my monk and my wife's LK uses them like no tomorrow. We really live off of them, but imho the above adjustments are suitable to make players think a little bit more. Personally if the above adjustments take place i might reconsider using fish - further stimulating the economy.

methinks HeRO is a great server, these adjustments i thought of is really just to somehow (perhaps, hopefully) appease a portion of the populace who might think that HeRO is a bit broken...


-w-
11-12-2009, 04:04 AM
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RE: What do you think will make heRO better? - by mahawirasd - 11-12-2009, 04:04 AM

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