Poll: What do you think?
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More people
20.69%
24 20.69%
Better PvP/WoE
31.90%
37 31.90%
More events or more varity
6.90%
8 6.90%
Diffrent exp or drop rates
6.03%
7 6.03%
More staff members
0%
0 0%
Less broken/missing content
24.14%
28 24.14%
Other
10.34%
12 10.34%
Total 116 vote(s) 100%
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What do you think will make heRO better?
Aqualys Offline
Azure Sky
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Posts: 199
Threads: 24
Joined: Jul 2009
#52
RE: What do you think will make heRO better?
Mmkay, so I read the entire topic and had various things I wanted to bring up or comment on, but I forgot most of it, or forgot how I originally wanted to explain things. So I'll be a little bit more direct here.

For fish, I suggest two things. First idea is, their effect being halved in PVP/WoE areas. Second idea is, downgrading the SP they regen (without changing the HP regen value). For example, a dory healing 25% of the player's total SP, a nemo healing 50% of the player's SP, mutant/salmon restoring a grape juice's worth of SP, bass restoring a grape's worth of SP.

A personal comment about quests needing a fix : This is really a big problem. Now, I'm no coder. That stuff is way too complicated for my brain. And I know it's very complicated to fix a broken quest sometimes. However, the perspective of most players is that "GMs are being lazy" about fixing this or that quest. The Sign has been broken for months now. Kiel is broken currently. I personally don't complain the slightliest. In fact, the temporary solutions make it a lot less of a problem. But I'm talking about the general perspective of a player database : this is a problem.

About the Warper NPC : I suggest making the cost depend on the player's level. A player of a high level would pay more than the current price, while a completely new player would pay less. I suggest 5z per level for towns and 10z per level for dungeons. (With these prices, a level 40 player would pay the current town price of 200z at level 40, and the current dungeon price of 500z at level 50. At level 99, a player would pay 495z for towns and 990z for dungeons.)

About the healer... I actually personally find it good as it is. It's a custom feature that a lot of servers have, and Pandora's choice to have a healer NPC. If it was a free healer, then I wouldn't agree entirely. But a possible "improvement", to reduce "abuse" (Asura, Teleport 2, Healer NPC, repeat) is to limit it to once every 10 minutes, per character. That's just my view for a more "balanced" healer NPC, but some would disagree however.
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11-14-2009, 12:46 PM
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RE: What do you think will make heRO better? - by Aqualys - 11-14-2009, 12:46 PM

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