GM-Ayu
Uguu!
Posts: 6,450
Threads: 485
Joined: Jan 2008
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RE: Your 10 most underrated gears
In no particular order:
1. Dustiness Card
-pains me to see dustiness on sale for 300k few days ago. Blocks some mvp's jupitel thunder very well at cheap costs, and makes seeker's JT a mere shrug. Put it in something cheap like a muffler or *even cheaper*, mythril magic manteau (those mdef makes its "combo" with dustiness even better), and you have like a 400k equip that nullifies some powerful magic. In PVP, if your gears aren't quite there yet and "you die to asura/AD no matter what anyway", you might as well go with dustiness to fight off those wind endow sinx/ws. You have a decent ~1/4 chance that the endow of choice is wind.
2. Hode card
-because this is the other 1/4 chance of endow of choice! Also works extremely well in our custom Fairy Paradise dungeon where almost all elemental attacks are earth based (heaven's drive, earth spike, earth attribute attack) especially against garden keeper.
3. Aliza doll
-does anyone even realize that this thing got 5 def (which is almost higher than most non-custom hats) and is refinable, while giving 5% bonus damage to demihuman monsters? And they probably cost less than 400k as well... if you got the hang of mobbing there and isn't dying much, switch those beret for aliza doll to speed up the grind.
4. Vali's manteau
-it'll take a relatively new players 'ages' to dig in a +7 wool and get a raydric card... and even if you got raydric early, you feel 'wasted' to slot it in a muffler or manteau as most people want to save it for wool. As sakurato said, it's cheap for only 5% less reduction, and it cost way less... it's also general too usable by basically all classes.
5. Stem Worm card
-killing hill wind and bored? Grab a stem worm card to get yourself some easy access water endow that will come really handy in thor for the future. Fair amount of end game content is fire elemental, so make good use of your time of your mid-game now on hill wind preparing for the later stuff with this card.
6. Mythril Magic Manteau
-got some of those 'good but not great' garment cards, want to keep them general so they're usable by all classes, and don't want to waste a wool (cause you want to save them to make some +7)? By far the cheapest garment available with a slot to boot, and its def value still beats a muffler, with a few points of mdef for icing. 100k and you got yourself a deal (if not, even cheaper. I bought 4 of them for 30k each the other day.)
7. Goibne spaulder
-the only goibne piece worth using for reasons stated by Sakurato already. It's also not heavy as heck like all the other pieces too. Good garment card is hard to come by or pricy as heck. This 2 mil or lower spaulder covers a good amount of stuff.
8. aloe leaflet
-lots of old players know their greatness already but seems like I still run into people who's surprised that aloe leaflet sells on Main. They weigh very little and heals for quite a decent amount, making them very ideal for ToH (to the pvmers) or WoE (reasonable source of heal outside of whites, aloe is generally cheaper than buying starsand or if your guild is new and don't have dedicated brewer yet).
9. Formal Suit
-30 wt, great generality and slotted with still a respectable 5 def is a godsend for snipers and casters. Drop rate is actually pretty high at 30% from a mvp so you have certain guarantee that on successfully getting the armor. The mvp is by no way low tier but not a high tier one either.
Can't think of a 10 yet that needs dire mentioning... hmm...
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11-18-2009, 06:50 PM |
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