Alright. Looking at a few of your card suggestions, I only have a few problems that haven't been brought up.
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Manifus Wrote:Aquaring Revitalizing "Footgear"
10% Chance to cast level 1 heal on self with each attack, if refine is 9~10, cast level 3 heal. Combos with Marin Card, auto cast frost driver when attacking.
Peach Tree Card is rather similar. Yours seems rather powerful with 10% chance, but, at the same time, will only reach maximum of level 3 heal.
Bonus effect is similar to Garm Baby Card, but my biggest concern of the bonus effect is that it contradicts the name of the card and base effect of the two cards it's made up of. Shooting ice at someone ties into neither dropping large jellopies, healing yourself on attack, nor Revitalization. I can understand it based on a thematic level of the monsters, but not on a consistency level.
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Manifus Wrote:Midnight Jack [MVP] "Shoes" of Midnight
Int + 2, 3% Chance to cast level 10 Magnificate when reciving physical damage.
If Int >= 99, 10% chance to cast level 10 Magnificate instead. Combos with Evil Druid, Reduce Holy damage taken by 20%
You just mentioned that Baby Classes are left out of the loop and then propose a card that requires 99 int (for card effects, I do believe only the *base* stat is calculated). I would follow tradition with the rest of the stat-point required cards and tone it down to 77. Baby classes won't get ignore that way.
Also... isn't Magnificat bonus hp and sp regeneration, with a max level of 5? Were you, perhaps, thinking of Kyrie Eleison?
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Manifus Wrote:Eye of Surtur Scoundrels "Garment"
If all stats are 80 or below, +3 to all stats, if a stat is over 80, give +1 to every stat that is 80 and below.
If character is a baby class, additional +2 to all stats.
If STR > 80, gives character level 1 Triple Attack, damage increases against all types by 1% every 2 refine.
If AGI > 80, gives character level 1 Snatcher, attack speed is increased by 1% for every 2 refine.
If Vit > 80, gives character level 1 Faith, reflects 1% damage for every 2 refine.
If INT > 80, gives character level 1 Dragonology, Cast time reduced by 1% for every 2 refine.
If DEX > 80, gives character level 1 Increase Spiritual Power, After cast delay reduced by 1% for every 2 refine.
If LUK > 80, gives character level 1 Finding Ore, Critical chance increased by 1% for every 2 refine.
Seems wholly impotent while also somewhat... overpowering? A contradiction, I know, but this card in general makes me feel uneasy. Does too much and does too little at the same time.
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Manifus Wrote:Fafnir [Mini Boss] Duelist "Shield"
If size = small, reduce damage from small type units by 30%
If size = medium, reduce damage from medium type units by 30%
If size = large, reduce damage from large type units by 30%
I am unsure as to what you wish to do with this card, truthfully. The size requirements seem more gimmicky than useful, in themselves. Same thing applies to the bonus granted from Surtur.
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Aside from specifics, I am also curious as to some card combination requirements and the bonus they provide -- i.e, Pandaring with Ghostring.
The elemental change problems have already been brought up by Namine.
Everything else not mentioned I do not believe I have a problem with. I give a in response.