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Question (for GMs) regarding SVNs
Adrillf Offline
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#8
RE: Question (for GMs) regarding SVNs
Stolen from a post by Albus edited slightly for answering Takhara's question.
Quote:For those who don't know, running on Stable is the reason we don't have official:
Infinity Tower
Niddhoggur Dungeon
Sealed Shrine (although I think there are still bugs with that)
and (I think) Battlegrounds.

Essentially, if we plan to stay with Stable, every new dungeon will be implemented custom style (just like our New World and Infinity Tower are now) and monsters will all be made custom (like our New World) by default.

For the record, if we'd been on Stable here are a few things that would be different:
GR would work vs Monster Spiral Pierce (fixed April 2009).
MC would have the appropriate duration of "infinite"
Warmth would count as a physical attack (for % of damage gain cards) (fixed August 2009).
Damage delay would be handled appropriately (not at the end of the next ASPD interval like it is now). This would mean that if you hide after the red number appears on your screen, then you will not be pulled out of hide a split-second later (which is what happens now due to how damage packets are handled currently). It also means you could not fly wing to avoid damage that has showed up but not yet been applied - double-edged sword there...

And that's the short list. It isn't horrible that we don't have an up to date SVN, it's just small things here and there that start to stack up after time with running an old SVN.
03-19-2010, 01:29 PM
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Messages In This Thread
Question (for GMs) regarding SVNs - by azurerogue - 03-19-2010, 04:46 AM
RE: Question (for GMs) regarding SVNs - by Adrillf - 03-19-2010, 01:29 PM
RE: Question (for GMs) regarding SVNs - by TPC - 03-19-2010, 09:40 PM
RE: Question (for GMs) regarding SVNs - by GM-Aki - 03-19-2010, 09:53 PM
RE: Question (for GMs) regarding SVNs - by Namine - 03-20-2010, 03:36 AM
RE: Question (for GMs) regarding SVNs - by GM-Aki - 03-20-2010, 10:17 AM

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