azurerogue Wrote:The problem with castling is that you generally cannot castle far enough away to make mobs that have aggroed on you drop on the homunculus - they will usually stay on you.
And as for mobbing like no other.??I once made a 50-60ish Slaughter mob with my vanilmirth because homunculus flee doesn't drop due to mob size...so it was 95% fleeing all of them.??I had to res it once before I got it to the claymore trapper ready to kill them.??
Here's why castling is so great: it explicitly changes monster targets to the sheep. And it works as advertised. I've only found two ways to make it fail in pvm. First, if you're still dealing damage, then target-change monsters can still change target. Second, if you castle from too far away, a monster can lose sight of the sheep and then see you (unless you're running while pathing the homun in front of you, you'll typically be shifted backwards with castling). Obviously it doesn't change player targets unless they're simply autoattacking, but Castling really is reliable in pvm.
Kroggles ensures the living stay living, and the dead stay dead.
Clobberella beats you up.
Teela Brown has a birdie!
Flosshilde communes with the very souls of the damned.
Walsung is actually pretty cool. For a guy made of metal.