Alright, since Azul is a party pooper (its okay though, I still love you) I decided it would be neat to start a series of topics discussing guilds. First off a things I want to lay out about this topic. These will apply in any future discussions I may or may not do in this line of topics.
1. This is a discussion open to everyone that has an opinion about the issues I bring to the topic at hand. Don't pull any crap about "they are a woe'r/ non-woe'r so their opinion is stupid/biased/etc." I will report any posts that happen to do this.
2. Don't be trying to troll me, I could totally lay a smackdown on you for trying, but hey, I'll just use the report button again.
3. Yes, I do feel like a cool kid when I am allowed to use the report post button on forums!
Topic of discussion today will revolve around guilds and their leadership, and what types of guilds are made. I wanted to ask a few questions, you answer how you see fit following the rules above.
- Can anyone you feel lead a guild?
- What kind of people should be leaders for a guild?
- Does a guild need a goal it strives for to be successful, please give examples of why or why not if possible.
- What does hearing the words "WoE guild" mean to you?
- What does hearing the words "social guild" mean to you?
- Do you feel that a person needs a guild to find success and fun within the game?
- Does a guild in your opinion "end" if the leader(s) is/are not active anymore, or is it possible to find someone else to "pass the torch to" so they say?
We've been bringing up topics of discussion about guilds casually in other topics, hopefully I'll be able to bring in new topics of discussion for guilds at some point, but I figured this would be a fun one to start with. I'll answer with my opinions later on, I want to not skew things from the get go. The best I can hope for from this topic is a better understanding of what makes some guilds more successful than others.