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Guild Discussion 1-Guild Leadership +Goals
Motenai_Ronin Offline
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Posts: 2,152
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#24
RE: Guild Discussion 1-Guild Leadership +Goals
# Can anyone lead a guild?
No. Guild leaders must be able to read people and address their issues. Guild leaders are more successful if they got their act together. While charisma is a plus, it is not an absolutely essential characteristic. Long as a guild leader seems motivated and focused it does trickle down to his/her members.

# What kind of people should be leaders for a guild?
Mature folks. Folks with high tolerance. Folks that have clear rules and clear ideas. Someone that can create an officer group and maintain its order. You'll be surprised how much restrictions folks will accept if it makes their lives easier.

# Does a guild need a goal it strives for to be successful, please give examples of why or why not if possible.
A goal? No, not really. Democracy works, especially in small units, and ideally (in my mind) serious guilds work best in small manageable units. Of course this entails why there are officers. It is my observation that however many are in a guild, there are rarely 10+ on at the same time. Be flexible and open to change. Be spontaneous. To a point.

# What does hearing the words "WoE guild" mean to you?

People lets meet once/twice a week to work together to give our guild publicity directly related to aggressive-power. The longer we have a castle, the longer we're in the lime-light; its a positive review of our "integrity."

# What does hearing the words "social guild" mean to you?

People lets form parties that deprioritize Farming and give everyone a new / unique experience that being with chatty folks can bring. For people that get the most out of growing with the game. Has a different set of values (sorta). Gets publicity from inviting other guilds or guildless people to their soirees.

# Do you feel that a person needs a guild to find success and fun within the game?
No. Guilds are tools, and some folks feel they need to use tools. Others are more hardcore and do it straight. Taken to the extreme, a guild may be a storage facility for someone's slew of characters. Toys are more fun the more ways you can find to use them. Otherwise they are hunks of plastic.

# Does a guild in your opinion "end" if the leader(s) is/are not active anymore, or is it possible to find someone else to "pass the torch to" so they say?
In the rare case that every officer feels the guild is a washout, it would be difficult to restore the guild to its once former glory. If one or two leave, the others re-elect amongst themselves or take things on themselves. How about we look to the evolution of our GM-Team for insight on how and why guild leaders dissolve or collude?
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(This post was last modified: 06-05-2010, 08:35 PM by Motenai_Ronin.)
06-05-2010, 08:34 PM
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RE: Guild Discussion 1-Guild Leadership +Goals - by Motenai_Ronin - 06-05-2010, 08:34 PM

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