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Guild Dungeon access
Logan Offline
Unforgiven
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Posts: 29
Threads: 7
Joined: May 2010
#1
Guild Dungeon access
Last night I just tried to access Al de Baran's GD and didn't make it.

I realize the GD is intended to be a bonus/prize to the guild that holds the castle, but I think I should have the option not to be part of a WoE active guild and still go to that map.

My suggestion is therefore taken from an old server I've seen: A fee is charged every time you access the GD if you do not hold the castle (like the aircraft in Izlude). The cash goes to the guild leader, who profits from it and can invest @ the castle economy.

As for the price, it could be either standardized or defined by the guild leader (lower prices meaning more revenues and higher ones meaning saving the map for his guildies only).


I do enjoy very much playing in GDs, but I'm off WoE. Hope something like this is doable. Ok

06-19-2010, 02:32 PM
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Messages In This Thread
Guild Dungeon access - by Logan - 06-19-2010, 02:32 PM
RE: Guild Dungeon access - by azurerogue - 06-19-2010, 02:47 PM
RE: Guild Dungeon access - by Kretzer - 06-19-2010, 02:58 PM
RE: Guild Dungeon access - by Merellis - 06-19-2010, 03:23 PM
RE: Guild Dungeon access - by Logan - 06-19-2010, 05:17 PM
RE:??Guild Dungeon access - by The Legendary Joe - 06-19-2010, 10:10 PM
RE: Guild Dungeon access - by Merellis - 06-19-2010, 05:29 PM
RE:??Guild Dungeon access - by Logan - 06-19-2010, 05:55 PM
RE: ??Guild Dungeon access - by Merellis - 06-19-2010, 06:13 PM
RE: Guild Dungeon access - by Fruityla - 06-19-2010, 05:38 PM
RE: Guild Dungeon access - by Merellis - 06-19-2010, 05:48 PM
RE: Guild Dungeon access - by Logan - 06-19-2010, 06:22 PM
RE: Guild Dungeon access - by Aaronock - 06-19-2010, 06:52 PM
RE: Guild Dungeon access - by Rankin - 06-19-2010, 06:58 PM
RE: Guild Dungeon access - by Kretzer - 06-19-2010, 07:22 PM
RE: Guild Dungeon access - by GM-Pandora - 06-19-2010, 10:26 PM
RE: Guild Dungeon access - by GM-Circe - 06-20-2010, 11:50 AM

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