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Guild Dungeon access
The Legendary Joe Offline
Raging Alt-a-holic
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Posts: 3,691
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Joined: Mar 2007
#15
RE:??Guild Dungeon access
Logan Wrote:Wow... And I thought people WoE'ed for:

1 - Fun
2 - Fame
3 - Treasure Chests
4 - Godly Items
5 - GD

Ordinarily I'd agree with you on most of those points.

BUT, most of the time, WoE has 2 real settings.


The guild that's defending, AKA the setting where a buncha??angsty??hormonal people using ventrillo or TeamSpeak or some other voice chat program not normally included with your RO package spawncamp??the emp room??Portal, Leaving trappers being bitched at??when they start popping and leaving them pissed off at every guild member and ally that steps in their traps, the wizzies that stand in one spot and cast on the same exact cell for 1 full hour, the bards who??press a button and AFK,??the generic support classes that buff those and pneuma/sight/ruwach around the room and generally remain overly paranoid, And the cannon-fodder/Lure to try to tempt people to go into their guild's death trap, or attempt to make their ePeen bigger by increasing their individual kill count (key word, attempt, and since most new woe-persons don't abuse healing items, it's not that hard), and??end up complaining when they step in their own team's traps/quag.


And the Guild(s) that are attacking.??Most of these die like flies (either because??they're too stupid to use potions, or too cheap, or??they get one shotted (I'd hate to see their gears if they get oneshotted)). The ones left over are mobbed Like they're the??last bucket of Ice cream??on a 90% off Sale. You have no chance to survive make your time. So, after the whole team wipes out 20+ times, people start whining because??such and such a teams too strong, which is funny, cuz most of those people don't abuse healing items like they're supposed to be abused, leaving the ones that do abuse them on that fail team endlessly frustrated.

Both sides of the picture there seem a little too dull to be called fun.

Fame... I think HeRO's still a little too small to talk about fame. Lets come back to this when there's 23475275458236537568254872?? Active woe guilds competing (meaning they aren't all allied with the dominant power) with each other so we??Won't have a chance to remember the big ones like Behemoth, Nocturnal Echo, Legendary Warriors, Lordz of Anarchy, and those old old woe guilds that were here practically when the server started, Like Order of Chaos and Angel Empire.

Treasures, can't say anything about this. Cuz I'm a greedy bastard and would hoard these for myself.??But, if there were more competent WoE guilds out there, I'd it's about high time for a few woes completely dedicated to breaking Economy wherever it may be. "If I can't have this treasure, Ain't nobody gonna have this treasure!"

Godly Items. From what I've read, It's easier to get them now than in the past.

Guild dungeons- this is what makes me woe when I do woe. If this was ppublicly available, I'd??be able to skip that hour, for PVM stuffs!
(This post was last modified: 06-19-2010, 10:28 PM by The Legendary Joe.)
06-19-2010, 10:10 PM
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Messages In This Thread
Guild Dungeon access - by Logan - 06-19-2010, 02:32 PM
RE: Guild Dungeon access - by azurerogue - 06-19-2010, 02:47 PM
RE: Guild Dungeon access - by Kretzer - 06-19-2010, 02:58 PM
RE: Guild Dungeon access - by Merellis - 06-19-2010, 03:23 PM
RE: Guild Dungeon access - by Logan - 06-19-2010, 05:17 PM
RE:??Guild Dungeon access - by The Legendary Joe - 06-19-2010, 10:10 PM
RE: Guild Dungeon access - by Merellis - 06-19-2010, 05:29 PM
RE:??Guild Dungeon access - by Logan - 06-19-2010, 05:55 PM
RE: ??Guild Dungeon access - by Merellis - 06-19-2010, 06:13 PM
RE: Guild Dungeon access - by Fruityla - 06-19-2010, 05:38 PM
RE: Guild Dungeon access - by Merellis - 06-19-2010, 05:48 PM
RE: Guild Dungeon access - by Logan - 06-19-2010, 06:22 PM
RE: Guild Dungeon access - by Aaronock - 06-19-2010, 06:52 PM
RE: Guild Dungeon access - by Rankin - 06-19-2010, 06:58 PM
RE: Guild Dungeon access - by Kretzer - 06-19-2010, 07:22 PM
RE: Guild Dungeon access - by GM-Pandora - 06-19-2010, 10:26 PM
RE: Guild Dungeon access - by GM-Circe - 06-20-2010, 11:50 AM

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