Namine Wrote:Why fix what's "OK (though can use some fine touches)" when there's the glaringly useless pile of poo known as Ninja right next to you?
I agree with you - there is no
need to improve stalkers. I
would like to see them improved, but unlike some other classes it is definitely not necessary.
Namine Wrote:The flee tank thing is more "forcing yourself to have a purpose" as you put it, it doesn't have anything in the high end mvps/dungeons/efficient parties
High end MVPs? Yes, useless. High end dungeons? Disagreed.
Dimensional Gorge? We proved it works well on a 2* sniper + stalker + HP or sniper + prof + stalker + HP team. Nidhoggur1, 2, 3 (except Duneyrr - and only because we haven't assembled the necessary equipment and made several tests yet)? No problem. Add Soul Linker into equation and you have one
safe undispellable tank. Thor1? Only salamanders are a problem. Does not work on mobbing parties, but there are more ways to play than that single one, even if they are less efficient exp-wise. But then I don't have to ask @main for the same classes everyone competes for.
Party does not have to adapt to a stalker. Every party is built around a concept who-will-do-what. It so happens that in a party with a fleetank(s) the tactics is different to one with a different mob control.