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The Fugitive Event ~*Battle Royalle*~
Rei Ayanami Offline
hungry hungry hippo
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Posts: 882
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Joined: Feb 2006
#1
The Fugitive Event ~*Battle Royalle*~
I got the idea from Battle Royale and added my own lil twist. Icon_twisted

the event involves the gm choosing a fugitive. When the gm chooses a fugitive (if they are willing), the map turns pvp , indicating a fugitive is present. ( there is a limit for pvp time in which the fugitive must be caught)

During this time, everyone have the oportunity to hunt the fugitive (it could be anyone in the map) but when the fugitive is killed the gm will anounce it and those who got skulls can then figure out who killed the fugitive through clues given by the gm.

If one claims to have killed the fugitive, and they did, then they get a present. If they didnt then they get killed by being fed to their chosen mvp ( they cant choose one they can kill).

if the time is up the fugitive may run to another map and hide in 15 - 30 second, in which the hunt will continue and the gm announce the map that is now pvp . If the fugitive managed to escape death 3 times in a row, they get the presents instead for all three rounds.

The fugitive may not use any invisibility skills or warp out of the map for the time frame of the pvp.


the fugitive cant play fugitive for more than 3 rounds.

How does this sound?
(This post was last modified: 06-21-2006, 08:16 AM by Rei Ayanami.)
06-21-2006, 08:11 AM
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Messages In This Thread
The Fugitive Event ~*Battle Royalle*~ - by Rei Ayanami - 06-21-2006, 08:11 AM
RE: The Fugitive Event ~*Battle Royalle*~ - by GM-Feith - 06-21-2006, 09:18 AM

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