RE: Guild Competition in WoE
I was on a server that did this as well. At one point, it got even more boring. The powerful guilds were able to hold the maximum number of castles, couldn't take more, didn't bother fighting. I didn't really like this artificial cap on the how many castles a guild could hold. I prefer the guild trying to make that call, trying to stretch it as much as they can and possibly take the risks and suffer the consequences of what could happen.
I don't really like the random timer, either. It removes a huge part of a lot of strategy in the game. If you don't know when its going to end, timing pushes, timing when to pull out, timing when to make a last minute break, timing even final recalls would all be thrown off kilter. I don't know as this is the answer.
The mention of a gentleman's agreement to keep certain guilds out of castles is also a bad idea, in my opinion. Who makes the call of what guild is too powerful to fight the newer guilds? What criteria is that judged on? If a guild takes a hit in power, do they get to move down that list? And what is to prevent gear being passed around, or guild members joining the less powerful guilds to be allowed in these other castles? I know gentleman's agreement would kind of imply that we'd all play fair in this. I also think that is too much restriction to place on a WoE atmosphere and have it work out well.
I agree with Sakurato to a point. I don't think, without a huge influx of really determined people (that, face it, RO isn't going to draw in) and several months for them to farm and level and gear, that WoE will change drastically here. I don't think the answer in this is to toughen up and allow trash talk and bashing people, though. I don't understand why people feel the need to speak poorly of others, or draw them into battles of words. The fights end for me when WoE ends, I see no reason that it needs to be brought up anywhere else. I know others don't feel that way, though.
I know I've basically said I don't like your ideas without offering my own options. That's really because I am not sure how (if anything could do it) to 'fix' WoE on HeRO. I think on a server that's been around as long as HeRO has, with people who have been here from early on and worked hard to build up a base of guild members and gear, its just going to be very tough for new groups to break into the WoE scene.
Alts and Stuff: Amara, Lenala, Jenarra, Korana, Nanna, Navara, Valara, Terrana, Arana, Liara
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