Amara Wrote:I don't really like the random timer, either.??It removes a huge part of a lot of strategy in the game.??If you don't know when its going to end, timing pushes, timing when to pull out, timing when to make a last minute break, timing even final recalls would all be thrown off kilter.??I don't know as this is the answer.
It does not remove the strategy at all it would just make it more chaotic at the *luck* element to the strategy. It doesn't need to be a huge gap in choices for the ending timer. Just anywhere between 5 minutes early and 15 minutes late. As Aaron said the tension would go up alot and make for more fun.
@Kakiro - Hmm I think random start timers will just annoy people. Also if only a single guild can own a single castle then the point of opening more castles is pointless everyone would just stick to 1. The Trick is opening enough so its impossible for one guild to hold them all realistically.
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