Damlite Wrote:Opening up all 20 castles like the official servers will make the gameplay more hectic and allow for more strategic plays to be applied, also allowing for smaller alliances to participate in woe since holding 20 castles is a lot harder than holding 2 for the big guys no matter how you look at it.
Worst suggestion related to WoE yet. Get it in your head that this is far from an official server, where there are twice as many players as HeRO's population fighting over just one castle. As I've said before, HeRO's small population doesn't even have enough WoE'ers to fill even one castle, let alone two. Why do you think Behe or Robots gives up and goes to Payon at the end of every WoE? All the action is basically limited to one castle because
there is not enough of a player base for more than one castle to have action, so when the action at Pront ends, whichever of us is left out goes to Payon because we know there aren't any other WoE guilds to defend it. Simple as that. Opening more castles would only make it worse.
As Azul said, if the smaller guilds really wanted to WoE, they would either have to recruit enough willing players, merge together, or join one of the two bigger guilds. I direct these suggestions to you and your guild, Matrim, as well as any other guild with members interested in WoE. I'm not saying this to discourage you at all. On the contrary, I'm sure I speak for both Behemoth and Robots when I say we would like to see
more guilds come up and join the action. Opening more castles isn't the solution; but having the smaller guilds, such as a few members from FoH, KoL, or FP merge their WoE-active members into one large enough guild to pose a force is really the best and only option.