The point is : we want more players for the WoE. De-randomisation, as an exemple, will not get more players into WoEs. It will change the balance and the way it works but it will be very close to statu-quo.
A single new castle, guilds who stands a chance will eventually not strike as hard the existing ones, and one castle will be boring at the point they will be sending defenses to attack another castle. We seen it very often in the past.
Rewards for participating is what has a chance to get casual WoErs into being interested to WoE and players who are borderline on time-reliability opinion.
Namine Wrote:E) sounds more like a pvp automated event (which isn't necessarily a bad thing) than something that fix the current WoE situation, so while it sounds like a good idea to have a pvp event that actually uses woe rulesets, it doesn't help/"fix" woe though. Just wanted to point that part out...
From the point of view which gets more players into enjoying PvP in general, it will get a bit more participants to regular WoE.
It will also helps the "smaller ones" to become more competitive using PvP to get through it, compared to purely PvM to get wealth.
thecursed Wrote:I'm for all of the ideas except for the first one. I'm not sure if i'm misunderstanding it but if that rule comes in place that means abunch of players can walk into a castle cloak and hide around in the first room for the whole WoE and get abunch of prizes for doing nothing.
They will make awesome practice targets.
thecursed Wrote:On the other hand im very happy to see that the GMs are trying to improve the WoE scene, ive waited a long time for this and im glad its finally happening! Great ideas they just need to be worked on.
^_^