You know what would be awesome, there should be a system where drop rates raise depending on how long the monsters on that map have survived (at least to a balanced extent). When you think about it, it logically makes sense, if you were to leave monsters alive wouldn't they be more productive? In other words ,they'd have better loot once you kill them, because they've had more time to work on them or stock up
. It's like letting chickens or turkeys fatten up before the kill. This would be good to bring people to other maps more often. And give them an incentive to go and check if certain maps have "fattened" up or not. Anyway just an idea.