Ultima_Pi Wrote:DotA-style event
Not too hard to do, excluding the part where if you want spawns on your own side, you'll have to figure out how to have monsters treat players as allies depending on their flag... the flag's there but I never got it to work =(
Otherwise, now with full AI activation, just need a "building" with sight range 300, immovable, attack power 1, boss mode, and you can use summon slave script to "mimick" unit production like a RTS game, and the summoned units will go and chase the closest enemy unit that the building can see (which is a radius of 300x300.) If the map is linear enough, then the monsters will charge at players in waves automatically.