thecursed Wrote:we've had 4 castles open for a regular WoE when our population was around 100, and now what are we at?
Because back then you have outcries of closing castle to condense people into 2 or 3 castles, which GMs "listened to the players" and followed through. Then the demand continues and retro moved to its own timeslot so there's effective 2 castles at a time only. To go "back" doesn't do much in the GMs perspective but have their backs to the wall with knives at their throat for breaking old promises, and you get the same "ignoring players' pleads" just like right now, only the group of people changed.
So regardless of the "best way to fix WoE" (which I know nothing about, cause if I do know one, would've done it when I got the power to), the approach for number of castles has always been a lose-lose thing for GMs. GMs never win on that one. From GM perspective, it's a better way out especially for the PR-GM to change WoE from other ways and not touch the number of castles. Can try changing chests, de-randomizing them, change GD access, whatever, but for GM it's the absolute pits to even debate and think about increasing/decreasing number of castles.
Chest review may not be bad. The last one done is 2 years ago, and while you have to derandomize the chest, you might as well use that time to do a new analysis of chest drops.