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Dead Branch Room
Former-GM-Circe Offline
Thank you, all. <3
*****

Posts: 2,414
Threads: 111
Joined: Sep 2009
#6
RE: Dead Branch Room
This is exactly what Guild Halls are for.
They're not a pain to use (Flag warp in from corresponding town, right near the spawn), and they tend to have a raised and a lowered area, making for a semi-protected spawn in unless someone drags it to spawn.

Smaller guilds do have chances at obtaining guild halls. They aren't available through castle holding. Thus far, one has been auctioned off at the Fairy auction, and another was one of the prizes to choose for the Server Birthday PvP Comp (and from memory, wasn't even chosen.) so was part of the prize for the first guild to complete the Guild Quest.


While some things come down to bother and difficulty of scripting or coding, the majority of things don't. It is possible that we delete chars and the such. But we don't.
There are usually other factors in decisions other than ease of implementing.


That being said, we may make a single Guild Hall rentable.

For a price, of course.
Gone! Thanks for the memories.
<333

04-18-2011, 11:35 AM
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Messages In This Thread
Dead Branch Room - by Spuznik - 04-15-2011, 01:19 AM
RE: Dead Branch Room - by mahawirasd - 04-15-2011, 09:44 PM
RE:??Dead Branch Room - by Spuznik - 04-17-2011, 08:37 AM
RE: Dead Branch Room - by Seiji - 04-15-2011, 11:18 PM
RE: Dead Branch Room - by Matrim Cauthon Jr - 04-17-2011, 06:22 PM
RE: Dead Branch Room - by GM-Circe - 04-18-2011, 11:35 AM
RE: Dead Branch Room - by Spuznik - 04-18-2011, 09:18 PM
RE: Dead Branch Room - by GM-Circe - 04-18-2011, 09:33 PM

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