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Ka-skills and others?
The Legendary Joe Offline
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Posts: 3,691
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#2
RE: Ka-skills and others?
Kahii = Automatic Heal when hit.??There is a couple downsides. 1 it won't heal skill attacks, so if you're trying to tank a swordie, you won't heal if he/she uses bash on you. Also it uses up your SP each time you are hit to heal. BUT it is good because it isn't affected by things that hurt healing skills like critical wounds or Change undead, and it'll work even if you're otherwise unable to do anything, like when you're stunned, you'll still healspam yourself. Probably one of the most useful solo-ing skills in a SL's arsenal, next to esma.
Because of this, and esma together??Your SP as a linker will be a problem until well into the 90's. Make sure to set the appropriate level to appropriately heal for the mob you're facing so you don't run out too quickly.

Kaizel = Automatic Resurrection when you die. Nuff said. It DOES techincally work in woe, as you do get ressurected, however your character is still warped out.

Kaite = Reflect Magic damage, number of hits reflected depend on skill level, up to 3 hits reflected. Downside, does NOT work on boss monsters or Monsters lvl 80 or higher. It has it's uses (like in woe), but beware of it in parties. If you need a priest to healspam you, it'll reflect the heal back to the priest. Also, it doesn't stack with assumptio.

Kaupe= Automatic Dodge for 1 Single hit from ANYTHING, be it magic, physical, or those strange skills like falcon assault. No downsides, fast cast and spammable.

Kaina= Passive skill. Boosts Max SP and Reduces SP cost of Estin, Estun and Esma depending on your base level. ??Also greatly increases the effectiveness of the TK passive skill, enjoyable rest (recover more SP when sitting next to TK class). I'd highly recommend getting this skill if you use esma due to SP costs.

As for the other 3, Eska, Eske and Eswoo, I generally don't get them but they have their uses.

Eswoo= Shrinks down the monster's sprite to make them tiny and walk slow. Has no effect on size modifiers (small, medium or large, if you shrink Baphomet down to the size of a doll, he'll still be classified as large), their attack or attack speed. It does work on boss monsters, however it only lasts for 1/5th of the normal duration. It has it's uses.

Eske= Triples Monster's attack for the duration, but halves their def.??Used to be used a lot more often before recent updates, seeing that monsters teleport when a deadman reflects their damage. Still useful for Reflect killing in Infinity Tower. Also, on a less than legal note, it's still pretty useful for trolling people too.

Eska= I generally don't find this very useful at all.??Forces monsters into a state similar to monks' Steel Body- Mdef is fixed at 90, but the def changes randomly every second. The monsters can still use skills and their Aspeed is unaffected. even in parties with ice picks, I've been told they prefer consistant damage, and this isn't quite fit for that.
(This post was last modified: 07-09-2011, 05:35 PM by The Legendary Joe.)
07-09-2011, 05:10 PM
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Messages In This Thread
Ka-skills and others? - by ManiacManiac19 - 07-09-2011, 02:21 PM
RE: Ka-skills and others? - by The Legendary Joe - 07-09-2011, 05:10 PM
RE: Ka-skills and others? - by Radolf - 07-09-2011, 06:39 PM

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