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Homunculus woes
raphael.cruger Offline
>:|
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Posts: 459
Threads: 29
Joined: Jul 2011
#23
RE:??Homunculus woes
Zaratus Wrote:You can, until they power up. Then you get hit.

The thing about Power up is its (always?) possible to cancel it with high enough Aspd. With a homunculus and player attacking together that should just about do it. Plus Vanilmirth almost always get 80+ vit. 250 flee and 80++ vit. You do the math.
The struggle to free myself of restraints becomes my very shackles. - Meshuggah
07-25-2011, 12:45 AM
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Messages In This Thread
Homunculus woes - by raphael.cruger - 07-23-2011, 04:36 PM
RE: Homunculus woes - by Kittie - 07-23-2011, 06:37 PM
RE: Homunculus woes - by iSpam - 07-23-2011, 07:13 PM
RE: Homunculus woes - by Ngjoko - 07-23-2011, 07:31 PM
RE: Homunculus woes - by trinitrotoluen - 07-23-2011, 08:20 PM
RE: Homunculus woes - by raphael.cruger - 07-23-2011, 09:12 PM
RE: Homunculus woes - by Iced Blue - 07-23-2011, 09:24 PM
RE:??Homunculus woes - by iSpam - 07-24-2011, 05:00 AM
RE: Homunculus woes - by Shikari - 07-23-2011, 09:55 PM
RE: Homunculus woes - by Aeolian - 07-23-2011, 10:14 PM
RE: Homunculus woes - by Shikari - 07-23-2011, 10:28 PM
RE: Homunculus woes - by Aeolian - 07-24-2011, 12:20 AM
RE: Homunculus woes - by Seth~ - 07-24-2011, 12:32 AM
RE:??Homunculus woes - by TPC - 07-24-2011, 01:04 AM
RE: Homunculus woes - by Speedwagon - 07-24-2011, 05:27 AM
RE: Homunculus woes - by raphael.cruger - 07-24-2011, 06:46 AM
RE: Homunculus woes - by azurerogue - 07-24-2011, 10:33 AM
RE: Homunculus woes - by Shikari - 07-24-2011, 12:29 PM
RE: Homunculus woes - by takhara - 07-24-2011, 12:41 PM
RE:??Homunculus woes - by azurerogue - 07-25-2011, 01:23 AM
RE: Homunculus woes - by Zaratus - 07-24-2011, 01:11 PM
RE:??Homunculus woes - by raphael.cruger - 07-25-2011, 12:45 AM
RE: Homunculus woes - by The Legendary Joe - 07-24-2011, 01:39 PM
RE: Homunculus woes - by Seth~ - 07-24-2011, 03:27 PM

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