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Homunculus woes
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raphael.cruger Offline
>:|
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Posts: 459
Joined: Jul 2011
Post: #23
RE:??Homunculus woes

Zaratus Wrote:You can, until they power up. Then you get hit.

The thing about Power up is its (always?) possible to cancel it with high enough Aspd. With a homunculus and player attacking together that should just about do it. Plus Vanilmirth almost always get 80+ vit. 250 flee and 80++ vit. You do the math.

The struggle to free myself of restraints becomes my very shackles. - Meshuggah
07-25-2011 12:45 AM
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Messages In This Thread
Homunculus woes - raphael.cruger - 07-23-2011, 04:36 PM
RE: Homunculus woes - Kittie - 07-23-2011, 06:37 PM
RE: Homunculus woes - iSpam - 07-23-2011, 07:13 PM
RE: Homunculus woes - Ngjoko - 07-23-2011, 07:31 PM
RE: Homunculus woes - trinitrotoluen - 07-23-2011, 08:20 PM
RE: Homunculus woes - raphael.cruger - 07-23-2011, 09:12 PM
RE: Homunculus woes - Iced Blue - 07-23-2011, 09:24 PM
RE:??Homunculus woes - iSpam - 07-24-2011, 05:00 AM
RE: Homunculus woes - Shikari - 07-23-2011, 09:55 PM
RE: Homunculus woes - Aeolian - 07-23-2011, 10:14 PM
RE: Homunculus woes - Shikari - 07-23-2011, 10:28 PM
RE: Homunculus woes - Aeolian - 07-24-2011, 12:20 AM
RE: Homunculus woes - Seth~ - 07-24-2011, 12:32 AM
RE:??Homunculus woes - TPC - 07-24-2011, 01:04 AM
RE: Homunculus woes - Speedwagon - 07-24-2011, 05:27 AM
RE: Homunculus woes - raphael.cruger - 07-24-2011, 06:46 AM
RE: Homunculus woes - azurerogue - 07-24-2011, 10:33 AM
RE: Homunculus woes - Shikari - 07-24-2011, 12:29 PM
RE: Homunculus woes - takhara - 07-24-2011, 12:41 PM
RE:??Homunculus woes - azurerogue - 07-25-2011, 01:23 AM
RE: Homunculus woes - Zaratus - 07-24-2011, 01:11 PM
RE:??Homunculus woes - raphael.cruger - 07-25-2011 12:45 AM
RE: Homunculus woes - The Legendary Joe - 07-24-2011, 01:39 PM
RE: Homunculus woes - Seth~ - 07-24-2011, 03:27 PM

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