Dewy Wrote:My proposition for ToH vouchers was because it's a once a month event that gives around 70-90 people EACH the chance to get it. It allows individuals to choose whether or not they want to keep the voucher for them self or to sell it off to other players. This allows people who can't make the ToH a chance at buying it from the vast amount winners who were able to make it.
As for trade status, I think it's fine with it requiring a GM service. It ends up being balanced if it's made equivalent to a ToH voucher and would force people to use GM services through donating or v4p.
As for the mining idea, it gets very tricky as to what the drop percentages should be. Obviously if it's to high then the server will be flooded with them since there's no restriction to how to how many a person can get. If the percentages are to low and were forced to mine 30 hours to get 1 well... It becomes a problem of casual vs hardcore gamer I guess...
Muspel being the only in game method of getting it right now though is terrible.
i have to admit, the TOH idea is a good one.
At 1-2 enriched elu per voucher (or 1 voucher = 1 enriched elu and 1 enriched ori), i could imagine it boosting ToH attendance, raising competitiveness in ToH (thus allowing for harder ToHs), and in general raising more awareness to ToH.
noted, it will ruin some markets, but it's the same situation where bucklers and guards become so much cheaper since SBs and ValkShields came out.
If anything, more enricheds owned by more ppl might mean to more GM services (be it thru V4P or donations) being sinked.
might need some tweaking, but definitely worth looking into imho.
-w-