Incarn Wrote:git more vit or mdef
Always nice advice.
Incarn Wrote:use status traps
And? What advantage a frozen/sleeping monster would really give snipers? We can run? We can run without status traps just using ankle snare. We can hit once for increased damage? OMGWTFSNIPERBBQ 4th wave monsters approve! I really see no valuability in that one. Status traps are good for PvP, not for PvM. I'd understand using claymore trap and/or ankle snare, but status? O_o
Incarn Wrote:suggestions: DON'T USE STOP I HATE THAT SKILL A LOT EVERYONE ELSE DOES TOO or at least please please please lessen the amount of time it takes to wear off to like 5 seconds. that skill is bs when there are 5 monsters using it on you; you never get out if you run through like i did (high priest ftw)
Screw stop! KILL TEH CONFUSION. IT SUCKS WAY MORE. While to get rid of stop you can kill monster, confusion is there for you all the time. 30 secs of mindless walking anyone?
Incarn Wrote:nerf all classes equally; ToH is a sniperfest but we shouldn't focus on them all of the time, imo. then again i couldn't tell that there were even very specific sniper nerfs on all of them, but since ToH is a sniperfest, all of the whining and bitching came from snipers.
Snipers are just easiest to make and easiest to join. I won't tell that LKs have easy job, not to mention WS and crea. *Looks on WS/Crea cart for 8k weight additional items*. If it's nerf, nerf classes equally. Like 1st wave has snip nerf, second wave have SW spam for WS nerf (Quag isn't really working with that large damage output anyways. Third wave for something else nerf etcetc
Focusing on snipers is nice, and makes this challanging, but if you don't want same amount of hate spilling on you as it was spilled on Glyph during monster....