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woe reductions and damage hider for ToH pvp
ABlueJelly Offline
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#5
RE: woe reductions and damage hider for ToH pvp
Hiding the damage is something I can agree with. Keeps that "wait did they switch to GR?" feel... and as Albus said, it hides what your future opponents might be using.

But putting in WoE redux is stupid; you can play a bolter prof or sniper and be *effective* in PvP when there isn't WoE redux if you know how to play it. Putting those in, and it's really just who brought more pots. Since most WoE damage dealing builds have very support-hungry (namely mana pots (which are always heavy) and some buffs) PvM applications, making it really difficult for them to compete in either of the PvM events unless every monster is demi-human.
WoE redux denies "competition" by limiting which classes can be killers. Best examples are Professors. Unless you've got a Hibis or Kiels or the other player isn't potting (or has no redux) , you won't win against anything except maybe a sniper (assuming you're using the Right Stuff and they aren't).

Another note while we're on the topic of woe redux...
Another thing this would (likely) break is the ability to use uninteruptable cast. Which is another thing that profs need to be a viable killer without bragi and buffs. "But you can get dex!" Yeah, sure, you can, but insta or near instacast builds always have one of two things about them:
a) they're epic glass chain-guns (respectable matk) that die if you so much as breathe on them
b) they have no matk

Both of those setups are poor for duels as you either have no survivability or have no killing power.

?(?????)
no IFs ANDs or XORs.
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09-19-2011, 01:37 PM
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RE: woe reductions and damage hider for ToH pvp - by ABlueJelly - 09-19-2011, 01:37 PM

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