Competitive has nothing to do with WOE reductions being in place.??The iRO Championships run PVP rules.??WOE and PVP are very different.??A WOE build is -not- a PVP build.??I'm not necessarily against WOE rules in TOH, but I don't think you can use the fact that it's "competitive" as an argument for using the WOE mechanics.
While the WOE mechanics push down the damage a bit, this probably hurts "low damage" classes way more than it hurts Biochemists/Assassin Crosses/Champions etc.
I don't think you can hide the damage without running full WOE rules, but if you could, is this really more competitive than seeing the numbers???For example, switching between Ghost/Unfrozen is a big mind game no matter if you see numbers or not.??Sure, you can attack once and see which armor is on in -that instant-, but does that help your second attack???You could guess/assume things... because who is to say your opponent didn't choose to run a certain armor to trick you into doing something?
(This post was last modified: 09-19-2011, 03:26 PM by Aevyn.)