trinitrotoluen Wrote:aw, so only ice wall work at here? how many wiz do we need to down damn of??EQ to low enough to alive?
Each ice wall??(assuming you have optimum conditions, since only walkable tiles that aren't LP'ed will be covered by icewall,) provides 5 targets to be hit.??If the description is to be trusted, each wizard can??cast up to 5 instances of ice wall at any given time.??Damage is divided by the number of targets, so if you had 20 things being hit, and EQ did 250k damage total, it'd do 12,500 damage to each target. I don't believe resistances affect this distribution (Main damage / number of players) of damage, however you can reduce what you take with ray and Ghost.
Main thing with that is to figure out where orcus's EQ's damage spikes at (probably best to get 1 crazy S.O.B. to go in and get him to spam EQ a few times with no resists to neutral whatsoever and call out the damage for that.). With one wizard dedicated to spamming nothing but icewall, you have at most 26 targets at any given time, not counting other players (which the damage will be spread through as well)
trinitrotoluen Wrote:bee has 6 mil again after transform? or just half of it life?
Since it becomes an entirely different monster (you wouldn't get any exp or loots if you killed the first half of bee before he transformed, had some fun on some super high rates with that) it refills. It's like using an Azoth or??Hylozoist accessory on plants or monsters. They get full health when they're transformed.