Poll: January 2012 ToH
Monster was too easy
Monster was balanced
Monster was too hard
Item was too easy
Item was balanced
Item was too hard
Trivia was too easy
Trivia was balanced
Trivia was too hard
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January 2012 ToH Appreciation Thread
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Shinigami l0_0l Offline
Lost in Time
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Posts: 643
Joined: Dec 2008
Post: #92
RE:??January 2012 ToH Appreciation Thread

GM-Circe Wrote:Taking more time to look at things would not have removed the possibility of the script having a fix for this automatically on player entrance. Glyph knowing that it was a player timer would not have magically removed the possibility either.
Most of Shinigami's points revolve on already knowing the information that happened. He's arguing from hindsight , which, unfortunately, we did not have at the time, and unfortunately, makes a huge, big fat difference in how things are perceived.





Etcetc.

there's a possibility that it would fail. why don't u check the situation before making that kind of decision?
why don't u try to minimise if it won't fix the situation?

u're not sure about that. that's why u use the word "possibly". and that's why t need to take more time to analyse the situation.

and i know t apologize for the delay and inconvenience. and i know the dc triggering the problem. but your way to handle it?
i guess u need to apologize for it as well.



when u start a new wave, the player inside will be warped out, right? then how about the living monsters? Will it triggering the kill monsters command? i'm not sure about this. that's why i said its 80% not a hindsight that i know it won't fix the problem.

why i can assume that the kill monster command is not included on the wave start command? because it already included on the 2 min command (which not activated due the dc).

that's why i can assume that the wave 3 would fail. because the wave 2 monsters still alive even if the player warped out.
02-02-2012 01:33 AM
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RE:??January 2012 ToH Appreciation Thread - Shinigami l0_0l - 02-02-2012 01:33 AM

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