Either way people are going to complain. There's always people complaining, and it's a risk I think that's worth it. What's the worst thing that's going to happen? People leave? WoE gets even more boring?
On the question of large MvP killing- heaven forbid you party with someone outside of your guild! I know it's crazy talk, but there is no limitations to partying outside of your guild.
Anyone remember the original party that killed bee first? Anyone want to go through how many guilds were involved in that? Hint: more than 2. And yet that group of people managed a way to distribute drops and work together. Crazy, I know, but it can be done outside of a guild setting.
Reward driven = anything that you gain from your actions. They gained what they wanted. It wasn't for the greater good of Behe, it was their personal reasons and the rewards that they got from it, whatever that would be. They thought about themselves and their needs over the larger group that they were part of. Nothing is wrong about it, I'm just calling it what it is. People want what they want, it's what makes us do things.
As for the logic driven argument- you're logically moving away from god items? Logically moving away from the oldest active guild on the server? Gamer logic says stay. Personal motivation and desire for something different says leave.
(This post was last modified: 02-27-2012, 04:39 AM by Adrillf.)