RE: Make WoE more of a battle.
So the question comes down to; why try to accommodate other people?
My answer, yet again, is that this server is dying. The server is slowly growing smaller and smaller, less and less active.
If we keep on with the path that we're going down and have always done, we're going to keep on getting the same results, the same complaints, and the server is going to keep on dying.
I'm thinking about a way for the GM's to advertise and bring people in. I'm thinking about a way for us to get fresh blood into the server. I'm trying to make new players want to join HeRO.
If I was only focusing on the current WoE players, and willing to watch this old server of an old game just dwindle away to nothing I would say keep things the same. If I was only focusing on the 50-ish people that show up for WoE in a week, I might even side with you. However, I'm thinking about anyone searching RMS for a new server to join, and what can bring them in.
As for your story about joining, changing guilds, and what not. That's good for you that you endured. That's good for you that you managed to fight against all of the odds to make it where you're at right now, but you're mentality is not the same as every other person out there and it would be foolish to say that everyone needs to become like you.
Yet again, you put up a very vague term out there. You say, [quote]If people wanna have a war, then we should have a war.[/qupte] What does that mean, to have a war? Previously you said that WoE meant to you some sort of trial and error with challenges and growth. How does more castles stop that? Is that even happening for the majority of players in the current WoE setting? (I'd vote no for this one, the majority of the players have their gears, have their set up, and aren't aiming to change it)
Could you possibly consider that the definition of what 'war' could change? That your idea of what makes a war no longer is a viable way to run a war of emperium? Think about real life, war in the 1800's and their definition of what makes a war is laughable compared to war in the 1900's or even war in the new millennium. Could it be that your war, and the desire to have a WoE like the old days, is just no longer possible?
Attached to that thought is that everyone will just run sinx's and it'll be the war of sinx's. Yes, because nothing can stop a sinx. Nothing. And people wanting to possibly hold their castle have no hopes in ever stopping one sinx from getting in. Anyone playing a WS, champ, or creator should just put their hopes away right now because they have no chance to ever to damage against one sinx. Yeah. . . I'm not buying that a typical sinx (not one that has mini-boss and mvp cards) is so uber that a small group of people can't damage them.
As for the problem about taking one WoE and trying to look at the members who were online during that, as compared to what? I can't log onto KoJ and DoE's guilds and get a full guild roster. The CP has changed. You use to be able to do that (which was fun) but you can't any more, so that's what I have to work with. If you would like to put together the next roll call on Wednesday, that'd be nice.
There is no problem for leaving WoE as WoE for only WoE players, if you want that number of WoE players to keep on decreasing leaving you less and less people to have WoE with. There's enough top tier players out there to keep about two groups of nine or ten people constantly killing each other week in and out, but just realize that it'll be boring and everything that people are complaining about now, just even more so. I just want to see new people doing new things
You want the same old because that's what you've always known and what you like.
I want something new because the old solution has never produced results.
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