raphael.cruger Wrote:If you think you can get 800(+500 for a weapon) points in BG without learning to play your class idk what to say. BG not only gears you it teaches you too play your class. Your debate on excellence is irrelevant.
Unfortunately this is not true.??The roles in WoE/BG are very different for most classes.??That's because the goals of WoE and BG are very different.??In BG your team (randomly assigned, so this does NOT help you practice working with one team specifically) is meant to kill the other team.??In WoE, your team is meant to break the emperium (or keep it from being broken).
In BG, everything and everyone should be working to eliminate the enemy.??In WoE, the only reason to eliminate an enemy is if they are a threat to your overall team strategy.??
Because heRO does not allow standard BG (with players choosing their teams), Battelgrounds will never be a substitue for the teamplay aspect of WoE.??Battlegrounds is often one or two people doing important things while the rest of the team "tries" to help.??This isn't conducive to excellent team play.
Because the goals are so vastly different, performing well in BG does not guarantee transfer to performance in WoE.??Showing off your e-peen by killing people in BG does not mean you're a great WoE player.??Sure it will help you get better gear, but learning to kill people in BG doesn't mean you learn how to prioritize targets based on their ability to hamper your team strategy - that's not what BG is usually about.
EXAMPLE: Let's say I want to kill people, so I play Albus (my Prof) as a bolter with some pretty sweet gear in BG for a while to earn all my badges. Does this make me good at WoE? Obviously not - because when I WoE I play Full Support Prof (because bolters suck in terms of team contribution, even when they CAN kill people in WoE, which is rare).
So yes, my debate on excellence is relevant because it directly impacts how hard it is to form a coherent, new WoE guild that can actually stand a chance.??It takes more than 3 months.??
Lastly, I would argue almost none of my ways to "pull" players are viable - they all are difficult and would make getting 20 people into a guild a massive effort in and of itself - so that is still relevant to this conversation as well.??Unfortunately, in logical/rational arguments you can't just disregard points because you don't want to respond to them.