RE: Brainstorming: Help Please
This might end up a bit of a wall of text, but prior to trying some new servers with DoE I hadn't really played any server other than HeRO, so I've seen some things now that might be good on HeRO as well.
I will just loosely post some ideas and see how that goes. lol
1. I agree that the idea of implementing guild packages is a good one. It would most likely be an incentive for a group to join the server for WoE, and might even seem a bit less intimidating (against already established guilds) if they felt like they had a bit of a helping hand. Especially since this is a low rate and it would already take a lot of time, effort, and farming to get just on the basic level to WoE. I think that consumables AND gears would be reasonable, since it would take them a while to just get their chars ready before considering a brewer (just imo).
2. I agree that we shouldn't constantly be changing the number of castles, and that the WoE community should work to adapt to the current number of castles. However, I keep supporting a change back to 2, since I don't think that the change to 3 castles should have ever occurred. As AMJ said, this is supposed to be a competition and at the time it was increased to 3 castles there were only 3 guilds; DoE, Behemoth, and KoJ. And as far as I recall KoJ was barely even established at the time. Keeping the competitive aspect I think things should have remained the same despite the addition of a 3rd guild to the WoE scene.
3. I think that some time and effort should really be focused into BG, and improving it as well as the current WoE situation. I'm not trying to come off as harsh really, but again as AMJ said the WoE situation has been a problem for a long time, as well as BG (imo, there's been a lot of suggestions/whines about BG over time) yet we usually see attention/energy only going into FURTHER customization. (New custom cards, headgears, Orcus, etc...) I don't think it would hurt to take a step back and focus on some other things that have been a problem for quite some time (or not some many whine threads about them would have accumulated, imho). I think that we should really work on getting official/more bg they really are a lot more fun than the "one" we currently have. I also think that bg should have more rewards such as consumables for bg (maybe even for WoE too not sure really) such higher xp rewards as well as potions, EDP, AD sets, etc. All in reasonable amounts ofc, but if we're trying to entice people to stay WoE-ing or join WoE, making it a bit easier on their farming needs/leveling couldn't hurt imo.
This is a side note but I think that as well as increasing the types of bg/rewards, even working on a better randomizer might be a good idea. As far as I know that has always been a dislike among bg-ers. (I know how much we all love those 4 hp teams.) I know that there are randomizers that are balanced (They take classes into account when assigning teams. i.e. 4 hps = 2 on each side) but I really don't know if that's possible here so don't crucify me/kill me, just thought I'd mention it.
4. I agree that WoE:SE would be a nice change of pace and might draw in some new blood as well. It is definitely more fun than FE from what I have seen/experienced, and as Albus said what's the worse that could happen if the WoE scene is already as dead/stagnate as it is currently. At least it would provide some fun for the current WoE-ers and we could say we tried something new. Tying into what Wira said, the implementation of WoE:SE might also be a chance to open up a timezone that is (for the majority) friendly to the current WoE-ers as well as maybe opening up some space for new blood that couldn't join before (due to timezones). Maybe having this on a Saturday would work for most people(?) not 100% sure, but it is just a thought.
Trying to work again with what Wira said, (please don't kill me I have honestly 0 idea about this and it's just an idea not even sure if I support it 100% or not lol!) I noticed (in trying other servers) that HeRO's WoE is weird in the sense that multiple castles are open at 1 time. I'm not 100% sure why this is? I've seen that usually it is a different castle on different days. (Is this because we don't have SE maybe, since they also ONLY have the dungeon corresponding to the castle?) I was just thinking (at 4:30 am, wonderful time to think I know.) that maybe if we did different castles on different days it might open up room to play around a bit with timezones, since there would be more chances to WoE at different times. Which could draw new blood that couldn't WoE previously. However, I could see where this would turn into a whine of 1 castle = me trying to kill WoE but idk I just thought I'd throw this out there... lol (Don't kill pls =[ )
Finally, to the pvp/skull trade in idea that Snowhawk put I think that it might not be a good idea necessarily to implement it, since I remember when I joined Nevera's guild on another server being told that if you needed consumables to just go get someone to drop skulls for you so that you could get them. So... I see how this could easily be abused. I think that if some improvements were made to BG then everything should be fine without even more ways to get consumables. (Make 'em work, a bit ;x)
TL;DR: Kinda like AMJ I guess, please just focus now on fixing the problem in your faces instead of working on more customization cuz while I don't think the "loss of WoE" would "kill the server" (since there's always pvm/social people) it would cause hero to take a huge population hit (as it kind of currently is.) Improvements to BG/BG rewards and trying to implement WoE:SE would be really nice. And please remember WoE should be competitive =[ lol
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