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Mining quest suggestion
Weapon Offline
The Family Jewels
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Posts: 202
Threads: 12
Joined: Aug 2010
#10
RE:??Mining quest suggestion
GM-Circe Wrote:And the miner does give a hugeee incentive to keep answering those questions.
He makes sure you're not macroing. You stop answering, you start looking verrrryyy much like that's what you're doing~

Implicaton: Do you track data on who's spamming "I don't know" enough times to answer incorrectly on a repeated basis and issue bans as appropriate? Because that would be an awesome way to do catch culprits.

Also, since orichalcum is a god-item component now, they should make a new quest-item altogether for making mining hats--one that drops about as often as fish bottles. It's definitely a less preferable to make a boobyhat than applying rares towards making 2 mjolnirs--or selling the ore to people who can make said god-items for a ridiculous amount of zeny.

Where'd they get "10% success rate" in refining orichalcum? It didn't seem like 10% to me, more like... 50? Maybe it changed, I don't know. [SOURCE]?
(This post was last modified: 05-16-2012, 07:59 AM by Weapon.)
05-16-2012, 07:39 AM
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Messages In This Thread
Mining quest suggestion - by ~YIN~ - 05-14-2012, 09:25 PM
RE: Mining quest suggestion - by EvolutionXI - 05-14-2012, 10:36 PM
RE: Mining quest suggestion - by Kittie - 05-15-2012, 05:03 AM
RE:??Mining quest suggestion - by EvolutionXI - 05-15-2012, 10:22 AM
RE: Mining quest suggestion - by Seth~ - 05-15-2012, 10:55 AM
RE: Mining quest suggestion - by GM-Circe - 05-15-2012, 06:14 PM
RE:??Mining quest suggestion - by Weapon - 05-16-2012, 07:39 AM
RE: Mining quest suggestion - by ~YIN~ - 05-16-2012, 05:38 PM

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