Poll: July 2012 ToH
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Monster was too hard
3.23%
1 3.23%
Monster was balanced
29.03%
9 29.03%
Monster was too easy
3.23%
1 3.23%
Item was too hard
9.68%
3 9.68%
Item was balanced
25.81%
8 25.81%
Item was too easy
3.23%
1 3.23%
Trivia was too hard
9.68%
3 9.68%
Trivia was balance
12.90%
4 12.90%
Trivia was too easy
3.23%
1 3.23%
Total 31 vote(s) 100%
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Trial of Heroes July, Sunday 22nd, Feedback Thread
Loki Offline
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#19
RE: Trial of Heroes July, Sunday 22nd, Feedback Thread
Quote:except for the small group that always sat at the back chatting until the very end.

I was one of these Icon_razz

Quote:And it's those very custom mobs that take up most of the prep work these days. And you try and make things like Gillyweed, and nothing works the way you want, and so you have to make St John's Wart instead, which, while cool, is no Gillyweed.

Well let me clarify, I don't mean using custom sprites. I mean using the sprites already in class it's just simply modding the stats making sure no drops/etc... But you're right it usually goes: scripting, testing, testing, testing, testing, more testing, then finally implementation. Although I'm not sure what gillyweed was supposed to be lol I have been away a long while :S

Well I said did as in you being former. But it can apply to current GM's too. Players should have a certain appreciation for what's done for them. The problem GM's get most is how the frustration translates to ruining their own mood because of the lack of appreciation, but I remember when out of nowhere I got an pm from lucky day and even from another gm just thanking me for what I did as a gm. It's those things that give you hope.
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08-09-2012, 01:53 PM
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RE: Trial of Heroes July, Sunday 22nd, Feedback Thread - by Former-GM-Loki - 08-09-2012, 01:53 PM

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