Poll: July 2012 ToH
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Monster was too hard
3.23%
1 3.23%
Monster was balanced
29.03%
9 29.03%
Monster was too easy
3.23%
1 3.23%
Item was too hard
9.68%
3 9.68%
Item was balanced
25.81%
8 25.81%
Item was too easy
3.23%
1 3.23%
Trivia was too hard
9.68%
3 9.68%
Trivia was balance
12.90%
4 12.90%
Trivia was too easy
3.23%
1 3.23%
Total 31 vote(s) 100%
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Trial of Heroes July, Sunday 22nd, Feedback Thread
Former-GM-Glyph Offline
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Joined: Jan 2011
#22
RE: Trial of Heroes July, Sunday 22nd, Feedback Thread
I have always disagreed on just choosing monsters that seem strong from the ones currently available. If only because you begin to fall into the habit of choosing particular monsters when you go up again and again, or find yourself choosing far weaker ones then normal in an effort to keep it fresh.

The hard solution was to make custom ones just for Trial of Heroes and then to go wild with it. Monsters that would counter your usual tactics as a Sniper, monsters that would make you have to constantly re-equip your weapon in an effort to actually damage it, even monsters whose sole purpose was to just dive at you remove whatever buffs you have and then make you pay for daring to enter the portal.

Sometimes I went overboard, sometimes the timing and communication between me and the GM adding the monsters to the server would cause unforeseen circumstances that wouldn't be apparent because they were added less then an hour to ToH.

Though that one was just hilarious, and I'm 80% sure it wasn't hindsight.

Hopefully we see a lot more custom monsters for Trial of Heroes in the future, or else we'll see Snipers destroying the world again. And really, who wants an easy 70?
(This post was last modified: 08-09-2012, 02:16 PM by Former-GM-Glyph.)
08-09-2012, 02:12 PM
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RE: Trial of Heroes July, Sunday 22nd, Feedback Thread - by Former-GM-Glyph - 08-09-2012, 02:12 PM

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