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Zeny sink with increased rates mixed in
Former-GM-Chaucer Offline
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#5
RE: Zeny sink with increased rates mixed in
I haven't gotten an answer from Pandora for an absolute answer about this; but I'm leaning a strong no on this. For a few reasons.

1- Each time rates are changed it requires the server to reboot, which means kicking everyone off and making them relog. As fun as it is to go through Prontera and force kick all of the venders this is a timely process and is annoying to go through for the GM team. This makes rate changing not easy to script and not just a button that we can switch on and off whenever we feel like it. Also, for players it's one of the draws of heRO is that we're a stable server with very little down time, we like to keep it that way.

2- It is impossible to change rates just for individual people;??it's either the whole server or nothing.

3- Those rates, to me, sound very, very high. I might be wrong on this, I don't remember all of the times that this has happened, but rates very rarely get increased. The typical times are for the birthday event and if the server is ever down for an extended period of time due to an error on our side, and even then the rates never go up to 10x.

4- Assuming that this idea includes drop rates, the above concerns are valid. Save up a few hundred BB's, donate X mil/bil zenny, farm MvP's as fast and furious as possible with your friends while the drop rates are still increased. Most veteran players would not use the increased rates to level up that 12th character that they've been sitting around on for the past year doing nothing with, they're going to use it to try to get those items and cards that are now dropping at twice the normal rate to make their veteran characters even more powerful.

5- I just don't like this idea. If this was ever considered by the GM team, I would push as hard as possible for the change to cost a player at least 1bil zenny and make it only last for only 12 hours, and do something evil like changing the branch rooms to make it so you could no longer break branches on them. It is too easy to abuse by end game players, and the reward is much more worth it for veterans than it is ever for our newer players. Also, I like the idea of randomized exp rates, but I would be evil and support something along the following 'randomized' rates to make it so that there is a good chance that your 1bil zenny would random a rate that would actually cause worse or the same rates than what we currently have.

1x - 5 % of the random (real rates to make you feel thankful for our normal ones)
2x??- 10 % of the random
3x - 15 % of the random
4x- 20 % of the random
5x- 30 % of the random
6x- 10 % of the random
7x- 10 % of the random

Thank you for your suggestion, but sorry that the answer on this one is no.
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09-23-2012, 11:32 PM
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RE: Zeny sink with increased rates mixed in - by GM-Chaucer - 09-23-2012, 11:32 PM

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